Note that this spammability, coverage, affordability, and swiftness of repair is a huge difference from Mordenkainen's Private Sanctum, despite Private Sanctum being a lower level spell. It stops people from teleporting into an area, keeps the pixies out of your castle, and also puts the breaks on unwanted hordes of undead, planar-binded armies, or the like. You can cover your entire fortress in it, and even if your defenses are dismantled by numerous dispels, they can be quickly rebuilt by a singular caster in your employ. Effective, extremely spammable (it's a ritual), extremely affordable (the component is NOT consumed), big area coverage, and takes some effort to dismantle (it can be dispelled, but you can lay down a bunch of 'em). These might be willingly brought in through for example planar ally, or more forcibly with planar binding.įorbiddance is a big one. Other options would be Couatls or other celestial types. If the castle can make a deal with Mechanus and get some mono/duo/etc drones in as guards that would work well since they're dependable in terms of keeping their contracts and can't be fooled by illusions or similar. Then to protect against shape shifters or illusions not hedged out by Hallow, you'll want a guard or two that has true sight always active. In addition to protecting the areas, the king and other high officials may have Mind Blank and Death Ward cast on them every day and they may have some defensive magic jewelry such as a Ring of Protection, a Periapt of Proof Against Poison, a Ring of Regeneration or similar. These spells make it very difficult to find those sensitive places but can still be easily bypassed by the people chosen at the time of casting or those with a password (and of course the protocol is that those who know the password always have either Mind Blank or a Ring of Mind Shielding). So in addition to the teleport blocking spells already mentioned other things that might be done are using guards and wards, mirage arcane, antipathy/sympathy, and symbol spells on the treasury or other similar areas. Additionally even uncommon magic items might be national heirlooms and magic items of rare or greater rarity might not even exist.īut in higher magic settings where there are at least a handful of people in each country with tier 3 and 4 spells and very rare magic items can be found here and there, in those cases the king is presumably also able to access those spells and probably rare or very rare magic items as well. In low magic settings it isn't really reasonable to need to protect against level 5+ spells because the beings who can cast such spells are so rare that they aren't really known of and so powerful that they likely wouldn't be bothering with some regular kingdom anyways. I suppose that reasonable precautions depend entirely on how much magic is in the setting. Would a king have, say, various Alarm spells cast for him on a regular basis, or something like a Glyph of Warding? Or would most kings be already so high level that they could defeat such tactics on their own, even when surprised?Īny stories of campaigns where PC’s had the job of either killing or protecting an important NPC? So what reasonable precautions could a king (or a DM) put in place to discourage regicide and/or similar shenanigans? Think: plunder the Treasury without being seen, start an earthquake, etc. You’re safe behind your castle walls, guarded by numerous highly skilled and well-armoured loyal guards - but during the middle of the night, *fwoop!* - a wizard teleports into your bedroom without warning and aims a ton of damage at your sleeping form… then just as quickly zaps off again. Once spellcasters reach a high enough level to have some kind of teleport/planar movement plus decent Save or Suck attacks, the risk to your average King in a RPG environment seems quite high.
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